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Text File  |  2000-04-06  |  186 b   |  4 lines

  1. // texture pigment/normal attribute
  2. // Takes a float or vector, see also octaves, omega, lambda, frequency
  3. turbulence <0, 1, 0.5> // how much to ╥stir up╙ the texture (0...1 or more)
  4.